ruthste: (Default)
Dear High Druid Skywise

I had a strange dream, again repeating over a number of nights and, as always, welcome your guidance. I climbed a tree and found myself walking on clouds towards a castle. Then a harpy flew over and I followed it to a wooded area where I found bears fighting zombies. The final night, I was able to act on my own desires rather than seeming to follow a script and choose to help the bears alongside another druid (I think the local, Thunder Claw). Once the zombies were destroyed, the bears invited us to join their picnic.

Obviously dream interpretation could take this many ways except, a couple of days later and with the grove settled, I attended my first full patrol here and began to understand the strange conversations I've overheard around here.

We were assigned to escort the local Lieutenant to a council meeting of the tree-ents. I don’t think she really needed our help but maybe more things would’ve tried to attack her if she’d been on her own. There were a handful of people I’d previously met and a couple of strangers but everyone was really friendly (maybe a little too friendly in the case of the half-orc, whose as high-pitched as the local sprites - at least she wasn’t one who leant their metal axes against the tree I was healing from though Pathfinder Undsee did apologise after I pointed it out).

We encountered one of the anarchy storms, this one with mostly mud woses, presumably because it’s been too wet for anything else but that was a minor nuisance before the main proceedings.

In order for the Lieutenant to reach the council in good time, we had to travel into the dreamworld (which I’m told isn’t fae, but it definitely has a lot in the common with Cethlan’s island). We did this by taking the cat 'bus' as I described to you from my previous dreams.

In the dreamworld it was already spring and we found ourselves in the middle of a desert area. We were attacked by sand sharks, which were constructs not natural animals (inasmuch as any of the creatures of the dream realm are strictly natural).

Moving on, apparently more through applied will than actual fixed paths, we encountered - yes, bears being attacked by zombies. They didn't look exactly like the ones from my dream, but close enough that I couldn't discount the whole thing having really happened.

We fought more undead, some more constructs, and a castle with moving walls, to reach the magic mirror which took us to the tree-ents’ council place. (I didn't have a chance to speak to them but they certainly were impressive).

We were directed to rest in a nearby area, which had a little farmhouse in it, which turned out to be connected to the dreamworld and a tornado of dreamstuff picked it up and carried us back into its realm, back into the sands.

We found a strange market, (of course I didn't eat or drink anything), fought several more groups of undead - including at least two harpies, ended up playing some strange game in order to destroy some shadows. I think I missed the explanation for how we knew where to find them but it seemed we were assisting allies previously made by other patrols and then were finally guided to a portal back to near the Coach House.

Assuming the others are correct and that none of this is fee-related, do you have any advice on handling it?

Yours in nature
Eilwen
ruthste: (Default)
At the village of Brean, we were able to clarify the report, which was actually about an unidentified individual attacking one of the gert dogs.
We headed towards the chaos shrine and encountered undead animals, with a masked man who proved to be a necromancer.
The small shard guided us to the Kelston's house, where we found a portal in the cellar.
This took us to a plane of darkness, where we met Rhonech's sibling, Afiriel. They asked us to help find the pieces of Rhonech's heart.
We first went to the sisters who, after some bargaining by Trader Joe, were convinced to allow us to use their dark elemental to gain darksight.
We then battled dark goblins for another piece of the heart and then Warden DeFort played a game of strategy against the shadow sphinx for another.
After this the masked man returned but we were able to drive him off through his portal.
Our next portal took us to the location of a dead Amazon warband, then two of the Kelston family.
They lead us to a small group of Jackals trapped by a circle of shadow portals. Gladiator Dagna was able to figure out how to get out, once we had claimed another piece from the Jackals.
We were then taken to a group of trolls with an orc champion. They tried to ambush us but Warden DeFort was able to kill their leader and demand their surrender.
Our final portal took us to a cave, where several small gert dogs were guarding a shard of Rhonech's heart. We restored the other pieces we had collected and Joe tried healing it.
Rhonech was restored and the somehow expanded and I found myself transported back to grove in Ludshire.
ruthste: (Default)
Arch Druid Skywise

I am happy to say our efforts have been successful and the mysteriously appearing islands are now one.

Sent out to collect components for the balance ceremony required to restore the balance of nature, we fought past shadows and elementals taking form with bones. The strength of the animals aided me in this.

Later, finding ourselves in rat- and spider-infested tunnels, I was able to use my empathy to determine the animals were merely hungry. The Arborian Emissary was again present and wanted to control them, trying to persuade the freedom followers amongst us that this enslavement was preferable to killing them, without any attempt at driving them off first (which did later work). I pointed out that his suggestion was not only immoral but also illegal but didn’t find much support.

As we prepared for the ceremony the Emissary again conversing with the creature, Rhonech, this time about learning dark magic. Several other patrollees also seemed strangely fascinated by this school, having no apparent understanding of its danger.

The ceremony to merge the islands involved us all taking on aspects of the three islands. I was assigned to the original island, with myself and my companions being somewhat disconcertingly veiled in shadow and the form of Rhonech’s dog-elementals. We fought off elementals, empowered the circle and performed the necessary rites.

The ceremony was a success, with the three groups drawn back together.

It seems the entity Rhonech is likely dead (or returned to its own plane) and with the issue resolved, it appears they will be dissolving this patrol group.

I hope to return before the solstice.

Yours
Acolyte Eilwen
ruthste: (Default)
Arch Druid Skywise

Following my last letter, I returned to the island with others and spoke with the entity Rhonech who is insistent that other island is disrupting reality. It suggested a ritual/ceremony would be required to merge islands together. It seemed prepare to accept death in order to restore the balance, which is something at least.

I’m not sure if this is being progressed as we were then sent out on an unrelated mission to investigate who is behind smuggling of weapons and leathers/furs into Arboria. The Emissary was absent – presumably due to a conflict of interest or perhaps his ‘diplomatic powers’ don’t extend to interrogating Kingdom citizens.

Although we were unclear on exactly what we would looking for, the journey gave me the opportunity to speak with some locals about the wildlife in the area, though they didn’t seem very observant. There were suggestions of a ‘sea monster’ near the village of Brean but this appears to be either a con or a cover for their smuggling operation.

Though I appreciate wanting to support our allies in Arboria, it doesn’t seem that the potential smugglers we encountered are acting with any malice and they are equally involved in legitimate local trade. We decided to try and follow the trail back to their suppliers.

While checking for tracks, there was a substantial earthquake across a wider area and extreme waves in the estuary. Later we discovered the probable cause as a third island has now appeared, seemingly identical to the other two. The implications of this on the natural environment has yet to be determined.

In the meantime, we checked out an old watchtower similar to those on Rhonech, and got to watch the elementals (woses) taking form. The ones in this area took on form from laundry, sticks and fallen apples.

We had to cut short our investigations into smuggling as two boats of undead left the newest island and we had to head them off. The groups included skeletons, zombies, and some sort of fast, casting zombie that none of us were able to identify – have you ever heard of anything like that?

There was less tension in our group with the absence of the Emissary, along with the barbarian. I had the chance to explain to our Seeker (and the eastern paladin) why dark druidism is so dangerous – thank Raethan for the comparison to the path of Might.

I still have one concern amongst my fellow patrolees, the half-ogre Dagna. I always understood that half-ogres had similar destructive tendencies to greenskins and her initial appearance bore this out – metal armour and a greatsword – but her actions don’t. She has offered me assistance on several occasions and it feels churlish to refuse simply on grounds of her race. Equally, is it wrong of me to assist her in combat when it helps protect our fellows? Is there anything you can advise me?

I look forward to hearing news from the grove.

Yours
Acolyte Eilwen
ruthste: (Default)
Arch Druid Skywise
The Green Wood
Ludshire

I attended another patrol, again joined by the Arborian emissary and the eastern Paladin. Another druid has arrived at our camp but she didn’t join us so I haven’t yet had the chance to spend any time with her.

I forgot to mention a couple of things about the island in my last letter. Firstly there are standing stones on it – don’t worry, they’re not magical or miraculous like the Shire stones but are apparently records of agreements between different groups previously living here. One of them mentions a treaty between Amazons and orcs – perhaps you could ask Tempest if she’s ever heard any legends of this place?

Also, we found a box with flint arrow heads which are apparently part of why the Arborian emissary is /here/ because they are being smuggled into/out of Arboria (I’m not sure which and I didn’t want to ask him too many questions).

So, we ended up inside the island with the elemental beasts – but for their coloration I could have thought them cwn Annwn – who could understand us, if not easily communicate.

They led us to the entity called Rhonech. It (he?) isn’t a deity exactly but probably close enough. They can grant miracles from the four principles along with Balance (or so they claim, but we saw evidence of Life and Order castings at least). More disturbing they also cast from the school of darkness. Some of our patrol, including the Arborian emissary, appeared to see no problem with this but I was cautious.

Rhonech claimed the wood- and sand-woses were unnatural and came from the new island which is damaging reality. They wanted to make bargains with us to deal with it for him. Although I’m not completely sure he can be trusted, it certainly bore investigating so I I volunteered to join the group which went though I didn’t agree to any deals.

We defeated a number of goblins, a hobgoblin demonologist and several probable-demons, allowing the local Defenders to reach the island and wipe out the rest of the goblins.

I continue to observe the Arborian emissary. This time I saw him cast actual dark druidism to control animals – rats and spiders attacking us in the dark tunnels between islands. I can’t deny it was in reasonable self-defence and he sent them away after, but it left me uneasy, especially after he had also spoken privately and at length to Rhonech. He also spoke to the soul of the dead hobgoblin demonologist who apparently said the new island had been dead for many years. I’m sure we’ll be investigating this in more detail in the coming weeks.

As always, I welcome your advice.

Yours
Acolyte Eilwen

**

Orc/Amazon Stone

Me, Rutzik Icebite, King of Icebite clan, leader of all orcs, goblins, half-bloods and whole bloods, declare that the land between the big rivers to the south of our lands belong to the so-called Mother of Mothers and her women until 100 years pass and a new orc champion challenges the women’s champion and wins. We will not raid these lands again until that day.
_____

[Missing – a similar declaration made in good faith by representatives of the Mother of Mothers.]

Greenfolk/Gnome Stone

Ancient boughs agree
To raise no anger
At the underhill
As long as they raise none in kind
While the Sun or Moon
or stars cast shadow.
_____

Whilst Sun or Moon or Stars cast Shadow, we, the high court of the Prince-tinker of the Gnomes
Shall ne’er cast or make war upon the green Folk of the Forest
Or their descendants and their kin
And leave the overhill to them and theirs

Hassani Jackal/Ram Stone

Jackal people, be it known that from this day forth, we are to not attack, harass nor harry the people of the Hassani Rams. They, in return, will no longer attack, harass nor harry our people. On Rhonech, we swear.
_____

People of the Hassani Rams, by order of the General, we are to bear no arms against the people of the Jackals at this time. On Rhonech, we swear.

Fae/Ogre Stone

We, the forest folk of the mountain of sparrows hereby put our differences aside with the oldest of the magi, the ogrekin of the sky city. Should the followers of the star gods, practicers of necromancy and other arts find us in breach of this truce, in word or spirit, they may appear to Rhonech for arbitration and we will accept the decision.
_____

We, the chosen of the stars, blessed with the strength of body and of mind, do accept the folk of sparrow mountain’s peace and truce, and we will take no further direct or indirect actions against them. The sky city shall never go within fifty leagues of the peak of the mountain. If the satyrs and nereids find us in breach of this truce, in word or in spirit, they may appeal to Rhonech for arbitration and we will accept the decision.
ruthste: (Default)
Arch Druid Skywise
The Green Wood
Ludshire

I have arrived safely at the village of Worlebury on the Avon Estuary where the Royal Internal Survey Corps have set up a base camp.

Surveyor Angstrom told me there might be up to be seven Nature followers amongst our numbers, including an emissary from Arboria, which seemed exciting but apparently Arboria have chosen to send a Dark Druid to patrol alongside us! His name is Bone Crow and he openly admits his goal to soften our attitudes towards his sect. He has a letter of diplomatic immunity, allowing him to cast from the path of Death and to use his dark druidic abilities for reasonable self-defence. I observed him on our initial patrol and did not witness any use of dark druidic miracles but I will keep a close eye on him. I value your guidance and wisdom and would welcome any advice on how to interact with him?

It doesn’t help matters that we also have a member of the ‘Paladins of the East’ who claims to be a paladin of Nature and appears determined to support all sects of nature equally. I’m not certain I can count on him to defend Nature itself if it should come to that. I will await the arrival of the other druids and see where their sympathies lie.

The patrol were called in because a new island appeared suddenly in the middle of the lake. Unlike ours, this one doesn’t seem to be fae-related but was infested by goblins, who attacked the local village/s. We were sent to survey the original island of Rhonech, which contains Hassani structures but was apparently uninhabited, whilst Pathfinders investigated the new (unnamed) island.

One of our Balance followers spoke to a being in their prayer claiming to be Rhonech itself, so it may either be a deity or the resting place of one. I didn’t get a chance to try making contact myself but will try to find out more information.

On Rhonech we encountered elemental creatures which reminded me of tales of wood-woses, constructs of plant-matter which laughed as they attacked. They also had a fading miraculous aura after being destroyed. Later we met a lone beast of a similar nature, who retreated on being spotted but continued to observe us from a distance. Finally on the beach we found others made of sand. Both wood and sand creatures were able to strike with lightning by touch. Although they are clearly magical creatures, they reminded me a lot of our sprites so I will be careful in dealing with them.

Obviously we destroyed all the goblins we found and the planar creatures with them (especially the one leaving a scorched trail). I wonder if the island created the elementals to defend itself from the goblins and their allies? Perhaps they would be friendlier if they realised we were on the same side?

Anyway, I look forward to hearing back. Please pass on my greetings to everyone at the grove.

Yours
Acolyte Eilwen

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